[PATCH vkd3d v4 8/8] vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
by Francisco Casas March 9, 2022
by Francisco Casas March 9, 2022
March 9, 2022
1
0
[PATCH vkd3d v4 7/8] vkd3d-shader/hlsl: Remove redundant type check in declare_vars().
by Francisco Casas March 9, 2022
by Francisco Casas March 9, 2022
March 9, 2022
1
0
[PATCH vkd3d v4 6/8] vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.
by Francisco Casas March 9, 2022
by Francisco Casas March 9, 2022
March 9, 2022
1
0
[PATCH vkd3d v4 5/8] vkd3d-shader/hlsl: Properly free parse_variable_def memory.
by Francisco Casas March 9, 2022
by Francisco Casas March 9, 2022
March 9, 2022
1
0
[PATCH vkd3d v4 4/8] vkd3d-shader/hlsl: Add 'braces' flag to parse initializers.
by Francisco Casas March 9, 2022
by Francisco Casas March 9, 2022
March 9, 2022
1
0
[PATCH vkd3d v4 3/8] vkd3d-shader/hlsl: Concatenate nested initializers.
by Francisco Casas March 9, 2022
by Francisco Casas March 9, 2022
March 9, 2022
1
0
[PATCH vkd3d v4 1/8] vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
by Francisco Casas March 9, 2022
by Francisco Casas March 9, 2022
March 9, 2022
1
0
March 9, 2022
2
3
3
2
1
0