[PATCH 1/2] wined3d: Use the chunk allocator for GL texture buffers.
by Zebediah Figura Feb. 9, 2022
by Zebediah Figura Feb. 9, 2022
Feb. 9, 2022
2
3
2
1
[PATCH] ws2_32/tests: Cancel a call that currently incorrectly returns STATUS_PENDING.
by Zebediah Figura Feb. 9, 2022
by Zebediah Figura Feb. 9, 2022
Feb. 9, 2022
1
0
[PATCH vkd3d v5 6/6] vkd3d-shader/hlsl: Parse valid texture array types.
by Francisco Casas Feb. 9, 2022
by Francisco Casas Feb. 9, 2022
Feb. 9, 2022
5
4
[PATCH vkd3d v5 5/6] vkd3d-shader/hlsl: Remove Texture3DArrays from lexer and parser.
by Francisco Casas Feb. 9, 2022
by Francisco Casas Feb. 9, 2022
Feb. 9, 2022
5
4
[PATCH vkd3d v5 4/6] vkd3d-shader/hlsl: Check texture dimension type on method calls.
by Francisco Casas Feb. 9, 2022
by Francisco Casas Feb. 9, 2022
Feb. 9, 2022
5
4
[PATCH vkd3d v5 3/6] vkd3d-shader/hlsl: Handle additional dimension types for textures.
by Francisco Casas Feb. 9, 2022
by Francisco Casas Feb. 9, 2022
Feb. 9, 2022
5
4
[PATCH vkd3d v5 2/6] vkd3d-shader/hlsl: Move sampler_dim_count() to hlsl.h.
by Francisco Casas Feb. 9, 2022
by Francisco Casas Feb. 9, 2022
Feb. 9, 2022
5
4
[PATCH vkd3d v5 1/6] vkd3d-shader/hlsl: Fix wrong conditional in compare_param_hlsl_types().
by Francisco Casas Feb. 9, 2022
by Francisco Casas Feb. 9, 2022
Feb. 9, 2022
5
4
2
2