[PATCH 5/5] wined3d: Use wined3d_bit_scan() in set_glsl_shader_program().
by Henri Verbeet Jan. 27, 2022
by Henri Verbeet Jan. 27, 2022
Jan. 27, 2022
1
0
[PATCH 4/5] wined3d: Use wined3d_bit_scan() in wined3d_context_gl_map_fixed_function_samplers().
by Henri Verbeet Jan. 27, 2022
by Henri Verbeet Jan. 27, 2022
Jan. 27, 2022
1
0
[PATCH 3/5] wined3d: Use wined3d_bit_scan() in draw_primitive_immediate_mode().
by Henri Verbeet Jan. 27, 2022
by Henri Verbeet Jan. 27, 2022
Jan. 27, 2022
1
0
[PATCH 2/5] wined3d: Use wined3d_bit_scan() in context_preload_textures().
by Henri Verbeet Jan. 27, 2022
by Henri Verbeet Jan. 27, 2022
Jan. 27, 2022
1
0
1
0
Jan. 27, 2022
2
1
2
1
[PATCH vkd3d v2] build: Disable crosstests as well if tests are disabled.
by Zebediah Figura Jan. 27, 2022
by Zebediah Figura Jan. 27, 2022
Jan. 27, 2022
4
3
[PATCH v3 01/13] loader: Use long instead of int for syscall return type in i386 code.
by Jinoh Kang Jan. 27, 2022
by Jinoh Kang Jan. 27, 2022
Jan. 27, 2022
2
20
[PATCH v2 5/5] secur32/tests: Add tests for DTLS handshake retransmission.
by Hans Leidekker Jan. 27, 2022
by Hans Leidekker Jan. 27, 2022
Jan. 27, 2022
2
1