Jan. 26, 2022
2
1
[PATCH v3 3/3] msvcp140_atomic_wait: Implement __std_parallel_algorithms_hw_threads.
by Daniel Lehman Jan. 26, 2022
by Daniel Lehman Jan. 26, 2022
Jan. 26, 2022
1
0
[PATCH v2 4/5] winhttp: Return error from WinHttpWebSocketQueryCloseStatus() if close frame was not received.
by Hans Leidekker Jan. 26, 2022
by Hans Leidekker Jan. 26, 2022
Jan. 26, 2022
2
1
[PATCH v2 3/5] winhttp: Send callback for pending receives right away when closing websocket.
by Hans Leidekker Jan. 26, 2022
by Hans Leidekker Jan. 26, 2022
Jan. 26, 2022
2
1
[PATCH 09/10] wined3d: Use wined3d_bit_scan() in context_update_stream_info().
by Henri Verbeet Jan. 26, 2022
by Henri Verbeet Jan. 26, 2022
Jan. 26, 2022
1
0
[PATCH 08/10] wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices().
by Henri Verbeet Jan. 26, 2022
by Henri Verbeet Jan. 26, 2022
Jan. 26, 2022
1
0
[PATCH 07/10] wined3d: Use wined3d_bit_scan() in vshader_get_input().
by Henri Verbeet Jan. 26, 2022
by Henri Verbeet Jan. 26, 2022
Jan. 26, 2022
1
0
[PATCH 06/10] wined3d: Use wined3d_uint32_compare() in glsl_program_key_compare().
by Henri Verbeet Jan. 26, 2022
by Henri Verbeet Jan. 26, 2022
Jan. 26, 2022
1
0
[PATCH 05/10] wined3d: Use wined3d_uint32_compare() in compare_sig().
by Henri Verbeet Jan. 26, 2022
by Henri Verbeet Jan. 26, 2022
Jan. 26, 2022
1
0
[PATCH 04/10] wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets.
by Henri Verbeet Jan. 26, 2022
by Henri Verbeet Jan. 26, 2022
Jan. 26, 2022
1
0