[PATCH 10/11] wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 09/11] wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 08/11] wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 05/11] wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 04/11] wined3d: Acquire references to stream output buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 03/11] wined3d: Acquire references to index buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 02/11] wined3d: Acquire references to indirect draw buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH 01/11] wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 25, 2022
by Henri Verbeet Jan. 25, 2022
Jan. 25, 2022
1
0
[PATCH] ddraw/tests: Accept broken depth readback of new-ish AMD GPUs (v2).
by Stefan Dösinger Jan. 25, 2022
by Stefan Dösinger Jan. 25, 2022
Jan. 25, 2022
3
2
Jan. 25, 2022
2
2