Jan. 20, 2022
1
0
[PATCH 1/4] dmusic: Call SetSynkSink() first to initialize the Synth
by Michael Stefaniuc Jan. 20, 2022
by Michael Stefaniuc Jan. 20, 2022
Jan. 20, 2022
1
0
Jan. 20, 2022
2
1
[PATCH] widl: Allow optional interface parameter on the [activatable] attribute.
by Bernhard Kölbl Jan. 20, 2022
by Bernhard Kölbl Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH 5/5] wined3d: Properly compare integers in wined3d_so_desc_compare().
by Henri Verbeet Jan. 20, 2022
by Henri Verbeet Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH 4/5] wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare().
by Henri Verbeet Jan. 20, 2022
by Henri Verbeet Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH 3/5] wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_fs_settings().
by Henri Verbeet Jan. 20, 2022
by Henri Verbeet Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH 2/5] wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_vs_settings().
by Henri Verbeet Jan. 20, 2022
by Henri Verbeet Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH 1/5] wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
by Henri Verbeet Jan. 20, 2022
by Henri Verbeet Jan. 20, 2022
Jan. 20, 2022
1
0
[PATCH] d3d11/tests: Ignore random WARP failures in test_pipeline_statistics_query.
by Stefan Dösinger Jan. 20, 2022
by Stefan Dösinger Jan. 20, 2022
Jan. 20, 2022
3
2