[PATCH 1/2] ws2_32: Cast timeval fields to LONGLONG before multiplying.
by Zebediah Figura Jan. 14, 2022
by Zebediah Figura Jan. 14, 2022
Jan. 14, 2022
2
3
[PATCH vkd3d v2 08/10] vkd3d-shader/hlsl: Reroute initialization towards a generic variable initializer.
by Francisco Casas Jan. 13, 2022
by Francisco Casas Jan. 13, 2022
Jan. 13, 2022
2
1
[PATCH 1/6] mf/samplegrabber: Always release cancellation key when timer is invoked.
by Derek Lesho Jan. 13, 2022
by Derek Lesho Jan. 13, 2022
Jan. 13, 2022
3
22
[PATCH v5 1/6] ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES only if window is not in foreground.
by Gabriel Ivăncescu Jan. 13, 2022
by Gabriel Ivăncescu Jan. 13, 2022
Jan. 13, 2022
3
16
[PATCH vkd3d] vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
by Zebediah Figura Jan. 13, 2022
by Zebediah Figura Jan. 13, 2022
Jan. 13, 2022
3
3
[PATCH vkd3d 1/2] vkd3d-shader: Use a designated initializer for the shader_opcode_names array.
by Zebediah Figura Jan. 13, 2022
by Zebediah Figura Jan. 13, 2022
Jan. 13, 2022
4
7
[PATCH vkd3d 1/5] vkd3d: Return S_OK from ID3D12CommandQueue::GetClockCalibration().
by Conor McCarthy Jan. 13, 2022
by Conor McCarthy Jan. 13, 2022
Jan. 13, 2022
3
10
[PATCH 1/2] dwrite/tests: Add some tests for Segoe UI font family.
by Dmitry Timoshkov Jan. 13, 2022
by Dmitry Timoshkov Jan. 13, 2022
Jan. 13, 2022
2
6
2
7
[PATCH] comctl32: LVM_INSERTITEM handler should send the LVN_ITEMCHANGING/LVN_ITEMCHANGED notifications.
by Dmitry Timoshkov Jan. 13, 2022
by Dmitry Timoshkov Jan. 13, 2022
Jan. 13, 2022
2
2