[PATCH] ws2_32: Always return WSAEINVAL from GetAddrInfoExOverlappedResult if overlapped is NULL.
by Connor McAdams Dec. 15, 2021
by Connor McAdams Dec. 15, 2021
Dec. 15, 2021
1
0
[PATCH vkd3d 1/3] vkd3d: Initialise root signature descriptor offset buffer to NULL.
by Conor McCarthy Dec. 15, 2021
by Conor McCarthy Dec. 15, 2021
Dec. 15, 2021
3
5
[PATCH vkd3d 1/6] vkd3d: Change strip cut value FIXMEs to FIXME_ONCE.
by Conor McCarthy Dec. 15, 2021
by Conor McCarthy Dec. 15, 2021
Dec. 15, 2021
3
9
[PATCH] qasf/tests: Test that the DMO wrapper (de)commits its source pins' allocators when changing state.
by Zebediah Figura Dec. 15, 2021
by Zebediah Figura Dec. 15, 2021
Dec. 15, 2021
1
0
[PATCH] winegstreamer: Return E_UNEXPECTED when calling IWMReader::Stop() if no stream is open.
by Zebediah Figura Dec. 15, 2021
by Zebediah Figura Dec. 15, 2021
Dec. 15, 2021
1
0
Wayland driver development - December 2021 update and next steps
by Alexandros Frantzis Dec. 15, 2021
by Alexandros Frantzis Dec. 15, 2021
Dec. 15, 2021
7
17
[PATCH v3] wined3d: Do not bind buffers in state_cb() if the shader is not set.
by Conor McCarthy Dec. 15, 2021
by Conor McCarthy Dec. 15, 2021
Dec. 15, 2021
2
1
1
2
Dec. 15, 2021
1
0
[PATCH v2] wined3d: Do not bind buffers in state_cb() if the shader is not set.
by Conor McCarthy Dec. 15, 2021
by Conor McCarthy Dec. 15, 2021
Dec. 15, 2021
2
1