[PATCH] d3d11: Correctly handle optional arguments in OMGetBlendState().
by Nikolay Sivov Nov. 1, 2021
by Nikolay Sivov Nov. 1, 2021
Nov. 1, 2021
3
2
Nov. 1, 2021
2
1
[PATCH] wined3d: Validate pitch against the new format in wined3d_texture_update_desc().
by Paul Gofman Nov. 1, 2021
by Paul Gofman Nov. 1, 2021
Nov. 1, 2021
2
1
2
1
[PATCH 01/35] wined3d: Make reference count decrementing functions thread safe.
by Jan Sikorski Nov. 1, 2021
by Jan Sikorski Nov. 1, 2021
Nov. 1, 2021
4
82
2
1
Nov. 1, 2021
3
3
Nov. 1, 2021
2
1
Nov. 1, 2021
1
0
[PATCH vkd3d v2 01/10] vkd3d-shader/hlsl: Introduce a helper for getting numeric types.
by Giovanni Mascellani Nov. 1, 2021
by Giovanni Mascellani Nov. 1, 2021
Nov. 1, 2021
5
40