[v2 PATCH 1/7] d3d10/effect: Use shader variable directly from pass structure on Apply().
by Nikolay Sivov Oct. 14, 2021
by Nikolay Sivov Oct. 14, 2021
Oct. 14, 2021
3
16
[PATCH v3] wininet: Clear cached credentials after the first failed attempt.
by Alistair Leslie-Hughes Oct. 14, 2021
by Alistair Leslie-Hughes Oct. 14, 2021
Oct. 14, 2021
1
0
[PATCH] include: SYSTEM_INTERRUPT_INFORMATION use known variables names
by Alistair Leslie-Hughes Oct. 14, 2021
by Alistair Leslie-Hughes Oct. 14, 2021
Oct. 14, 2021
1
0
Oct. 14, 2021
1
0
1
0
[PATCH v2 1/7] wined3d: Return the map pitch from wined3d_device_context_emit_map().
by Zebediah Figura Oct. 13, 2021
by Zebediah Figura Oct. 13, 2021
Oct. 13, 2021
3
14
Oct. 13, 2021
2
1
[PATCH v2 1/3] wined3d: Make reference count decrementing functions thread safe.
by Jan Sikorski Oct. 13, 2021
by Jan Sikorski Oct. 13, 2021
Oct. 13, 2021
3
5
Oct. 13, 2021
2
1
[PATCH] user32: Reimplement destroy_thread_windows() on top of WIN_DestroyWindow().
by Paul Gofman Oct. 13, 2021
by Paul Gofman Oct. 13, 2021
Oct. 13, 2021
2
2