[PATCH 0/3] MR359: mmdevapi: support VT_CLSID in MMDevice_SetPropValue
by Claire (@ClearlyClaire) July 2, 2022
by Claire (@ClearlyClaire) July 2, 2022
July 2, 2022
2
3
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Matteo Bruni (@Mystral) July 2, 2022
by Matteo Bruni (@Mystral) July 2, 2022
July 2, 2022
1
0
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation. - approved
by Matteo Bruni (@Mystral) July 2, 2022
by Matteo Bruni (@Mystral) July 2, 2022
July 2, 2022
1
0
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) July 2, 2022
by Piotr Caban (@piotr) July 2, 2022
July 2, 2022
1
0
1
0
July 1, 2022
2
1
[PATCH vkd3d 06/12] vkd3d-shader/hlsl: Unify type minor/major size functions.
by Francisco Casas July 1, 2022
by Francisco Casas July 1, 2022
July 1, 2022
1
0
[PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader
by Andrew Eikum (@aeikum) July 1, 2022
by Andrew Eikum (@aeikum) July 1, 2022
July 1, 2022
5
18
Re: [PATCH v2 0/1] MR346: winex11.drv: Use a global Vulkan instance in X11DRV_D3DKMTOpenAdapterFromLuid(). - approved
by Alexandre Julliard (@julliard) July 1, 2022
by Alexandre Julliard (@julliard) July 1, 2022
July 1, 2022
1
0
Re: [PATCH v2 0/4] MR356: wineusb: PE conversion - approved
by Alexandre Julliard (@julliard) July 1, 2022
by Alexandre Julliard (@julliard) July 1, 2022
July 1, 2022
1
0