[PATCH 1/2] oleaut32: The decimal point takes priority over the thousands separator.
by Francois Gouget Aug. 6, 2021
by Francois Gouget Aug. 6, 2021
Aug. 6, 2021
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[PATCH vkd3d 1/4] build: Add hlsl.h and preproc.h to libvkd3d_shader_la_SOURCES.
by Zebediah Figura Aug. 6, 2021
by Zebediah Figura Aug. 6, 2021
Aug. 6, 2021
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[PATCH vkd3d v2] vkd3d-shader: Move SM4 byte code definitions to a separate header.
by Zebediah Figura Aug. 6, 2021
by Zebediah Figura Aug. 6, 2021
Aug. 6, 2021
2
1
[PATCH vkd3d] configure: Also extract the cross target from Clang compilers.
by Chip Davis Aug. 6, 2021
by Chip Davis Aug. 6, 2021
Aug. 6, 2021
2
1
[PATCH vkd3d] tests: Include <stddef.h> from "d3d12_crosstest.h". (Clang)
by Chip Davis Aug. 6, 2021
by Chip Davis Aug. 6, 2021
Aug. 6, 2021
2
1
[PATCH 1/2] d3dx10: Partially implement D3DX10CreateEffectFromMemory().
by Nikolay Sivov Aug. 6, 2021
by Nikolay Sivov Aug. 6, 2021
Aug. 6, 2021
1
1
Aug. 6, 2021
2
5
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Aug. 6, 2021
2
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