2012/10/24 Dmitry Timoshkov <dmitry@baikal.ru>
Christian Costa <titan.costa@gmail.com> wrote:

> ���BOOL WINAPI ClientToScreen( HWND hwnd, LPPOINT lppnt )
> ���{
> + ��� ���DWORD error = GetLastError();
> +
> + ��� ���if (!hwnd)
> + ��� ���{
> + ��� ��� ��� ���SetLastError( ERROR_INVALID_WINDOW_HANDLE );
> + ��� ��� ��� ���return FALSE;
> + ��� ���}
> +
> + ��� ���SetLastError( 0xdeadbeef );
> ��� ��� ���MapWindowPoints( hwnd, 0, lppnt, 1 );
> +
> + ��� ���if (GetLastError() != 0xdeadbeef)
> + ��� ��� ��� ���return FALSE;
> +
> + ��� ���SetLastError(error);
> ��� ��� ���return TRUE;
> ���}

As been said before these games with saving/restoring last error value
are broken.


Last time you said wrong so what do you mean by wrong or broken?
The only way to know if���MapWindowPoints fails is to set last error first and check it
after. If I don't restore the previous value, the tests will not pass. Of course I can
arrange the tests but hey. And I can check windows handle here as Alexandre said.