July 3, 2006
11:20 a.m.
On 03/07/06, Ivan Gyurdiev <ivg231(a)gmail.com> wrote: > >>> and I just made it work today, > >>> by storing a fake semantic for d3d8 shaders. > By the way, I am still keeping that fake semantic around - it is useful > - it allows me to have a single code path for loading arrays, instead of > the two we currently have, which is a mess.. Well, it is wrong. However, as long as we've got some way of detecting that it's a fake, I suppose it might still work. Keep in mind though that the d3d8 path was added specifically to fix the problem you described earlier :-).