Hi,
In the process of supporting third party windows DLLs in wine, I'm coming up against several that are blocked on the FIXME for CreateSwapChainForComposition. Their graphics rendering doesn't work - draws blank white - as a result. Rendering happens via a complex interaction between a number of different calls. So I imagine it would be a heavy lift to implement. But I thought it might be used in gaming apps, so there might be some work going on to implement it.
Any thoughts or news on these APIs? Thanks,
/Michael Ost
PS: The unimplemented flow is:
- DXGI ��� creates and presents the swapchain (CreateSwapChainForComposition, Present)
- DComp ��� composites it into the window (CreateTargetForHwnd, SetContent, Commit)