I am a beginner with Wine and currently using it to run Photoshop 23.������


I noticed that vkd3d seems to lack support for Tiled Resource, which causes Photoshop���������s compatibility check to fail in displaying the correct GPU information.������


I found that vkd3d-proton appears to implement this feature, so I compiled vkd3d-proton and copied the resulting d3d12.dll and d3d12core.dll directly into Wine���������s directory. I also ensured that the required d3d12.dll was loaded correctly.������


However, when launching Photoshop, it crashes when using certain swapchain features.������


Setting aside the swapchain crash for now, is my approach of directly using the d3d12.dll generated by vkd3d-proton correct?