June 23, 2010
4:48 a.m.
Iain Arnell wrote: > On Wed, Jun 23, 2010 at 10:47 AM, Stefan Dösinger > <stefandoesinger(a)gmx.at> wrote: >> Am Mittwoch 23 Juni 2010 10:40:30 schrieb Stefan Dösinger: >>> You're catching only the GDI surface case here since opengl surfaces don't >>> use IWineD3DBaseSurfaceImpl_BltFast. I recommend to put this check into >>> ddraw, like in your previous attempts(but keep checking for < 0, don't do >>> any bit testing magic like in your old patches) > > I'd hope that the opengl implementation also has some checking of its own. > > I did the nasty bit twiddling to avoid making any assumptions about > equivalence of types (is it always safe to assume that DWORD can be > cast as a LONG?). And gcc optimizes dstx < 0 away as "comparison of > unsigned expression < 0 is always false". In the Windows world: - DWORD == unsigned int32 - LONG == signed int32 bye michael