Jan. 4, 2012
6:23 p.m.
2012/1/5 Rico Schüller <kgbricola(a)web.de>:
Ideally we may handle all D3DXHANDLEs the same way. Some possible solutions are listed in [3].
Any thoughts which way is preferred?
It's not entirely clear to me from any of those links why simply using a normal handle table wouldn't work.