2013/4/23 Rico Sch���ller <kgbricola@web.de>
On 22.04.2013 23:08, Christian Costa wrote:
+typedef struct {
+ ��� ���DWORD bc2Size;
+ ��� ���DWORD bc2Width;
+ ��� ���DWORD bc2Height;
+ ��� ���WORD ���bc2Planes;
+ ��� ���WORD ���bc2BitCount;
+ ��� ���DWORD bc2Compression;
+ ��� ���DWORD bc2SizeImage;
+ ��� ���DWORD bc2XRes;
+ ��� ���DWORD bc2YRes;
+ ��� ���DWORD bc2ClrUsed;
+ ��� ���DWORD bc2ClrImportant;
+ ��� ���/* same as BITMAPINFOHEADER until this point */
+ ��� ���WORD ���bc2ResUnit;
+ ��� ���WORD ���bc2Reserved;
+ ��� ���WORD ���bc2Orientation;
+ ��� ���WORD ���bc2Halftoning;
+ ��� ���DWORD bc2HalftoneSize1;
+ ��� ���DWORD bc2HalftoneSize2;
+ ��� ���DWORD bc2ColorSpace;
+ ��� ���DWORD bc2AppData;
+} BITMAPCOREHEADER2;

Do we really need a typedef here? For only locally used structs, I think we shouldn't use a typedef. Also the struct is only used to determine the size and for nothing else? There may be a better way to do that... Maybe something like in dlls/windowscodecs/icoformat.c ?

I think you got inspired by dlls/windowscodecs/bmpdecode.c, there is the same issue. Why do we need a typedef, if we only use it in one file to calculate the size?

This is correct. Indeed using header_size == 64 /* sizeof(BITMAPCOREHEADER2) */ would be better.
���


+ ��� ���BITMAPFILEHEADER *header;


+ ��� ���if ((header_size == sizeof(BITMAPINFOHEADER)) ||
+ ��� ��� ��� ���(header_size == sizeof(BITMAPV4HEADER)) ||
+ ��� ��� ��� ���(header_size == sizeof(BITMAPV5HEADER)) ||
+ ��� ��� ��� ���(header_size == sizeof(BITMAPCOREHEADER2)))
+ ��� ���{
+ ��� ��� ��� ���/* All structures have the same memory layout as BITMAPINFOHEADER */
+ ��� ��� ��� ���BITMAPINFOHEADER*header = (BITMAPINFOHEADER*)*data;

+ ��� ��� ��� ���ULONG count = header->biClrUsed;

+ ��� ���else if (header_size == sizeof(BITMAPCOREHEADER))
+ ��� ���{
+ ��� ��� ��� ���BITMAPCOREHEADER*header = (BITMAPCOREHEADER*)*data;

I don't think it's a good idea to use variable names multiple times. While this works fine it may be a bit confusing...


I don't find it confusing but I don't mind changing it.