v2: Thunk 2->3 for LoadTexture.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
---
������dlls/d3drm/d3drm.c | 21 +++++++++------------
������1 file changed, 9 insertions(+), 12 deletions(-)
diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index edb46df..bc16b6f 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -413,16 +413,13 @@ static HRESULT WINAPI d3drm1_CreateUserVisual(IDirect3DRM *iface,
������static HRESULT WINAPI d3drm1_LoadTexture(IDirect3DRM *iface,
������ ������ ������ ������ ������const char *filename, IDirect3DRMTexture **texture)
������{
-������ ������ struct d3drm_texture *object;
������ ������ ������HRESULT hr;
������ ������ ������FIXME("iface %p, filename %s, texture %p stub!\n", iface, debugstr_a(filename), texture);
-������ ������ if (FAILED(hr = d3drm_texture_create(&object)))
+������ ������ if (FAILED(hr = IDirect3DRM_CreateObject(iface, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture, (void **)texture)))
������ ������ ������ ������ ������return hr;