May 18, 2006
5:47 a.m.
+ /* Create the uniforms (aka constants) */ + shader_addline(&buffer, "uniform vec4 C[%u];\n", This->baseShader.limits.constant_float); + /* TODO - Add varyings, attributes, etc. */ + Shouldn't this go into the "generate_glsl_declarations" thing into baseshader? Things previously merged into baseshader should stay that way, imho...