Feb. 18, 2021
8:06 a.m.
On Thu, 18 Feb 2021 at 13:31, Rémi Bernon <rbernon(a)codeweavers.com> wrote:
@@ -6013,8 +6015,15 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined return hr; }
+ if (!(state = heap_alloc(sizeof(*state)))) + { + hr = E_OUTOFMEMORY; + goto err; + } + memset(state, 0, sizeof(*state));
That should probably use heap_alloc_zero().