2012/9/24 J���zef Kucia <joseph.kucia@gmail.com>
Hi,


On Sun, Sep 23, 2012 at 8:44 PM, Christian Costa <titan.costa@gmail.com> wrote:
+ ��� ��� ��� ���hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
+ ��� ��� ��� ���ok(hr == D3D_OK, "IDirect3DTexture9_LockTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ ��� ��� ��� ���if (SUCCEEDED(hr))
+ ��� ��� ��� ��� ��� ���for (i = 0; i < 16; i++)
+ ��� ��� ��� ��� ��� ��� ��� ���ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i], "Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
+ ��� ��� ��� ���IDirect3DTexture9_Release(texture);

You should call IDirect3DTexture9_UnlockRect before IDirect3DTexture9_Release.



Good catch ! Thanks !