June 15, 2006
12:51 a.m.
On Thursday 15 June 2006 02:34, Raphael wrote:
Hi,
first patch since a long time :)
Changelog: - rename WineD3D_(Create|Release)FakeGLContext to WineD3D_(Create| Release)FakeGLContextOnNeed - and if a GL context is already active (and was not a fake context) returns simili fake context with current GL context infos - cleanup not more needed checks
fix #4872: make IWineD3DImpl_CheckDeviceType working if a GL context is already active
Regards, Raphael
Use this patch instead, i let some stupid (and buggy) debug code Regards, Raphael