Right, I'll send another patch to fix this.
On 28.04.2016 21:17, Aaryaman Vasishta wrote:
>������ ������ ������ if (FAILED(hr = d3drm_texture_create(&object)))
> +������ ������ {
> +������ ������ ������ ������ d3drm_texture_destroy(object);
>������ ������ ������ ������ ������ return hr;
> +������ ������ }
I have not reviewed the whole series, but it looks like you are calling
d3drm_texture_destroy on an uninitialized variable here.