Hi,

You're right. This can be simplified. Will send a patch. Thanks.

Christian

2013/5/29 gurketsky <gurketsky@googlemail.com>
Hi,

just saw that a bit late. Is there a reason for the rewrite of hr?

Could any call return anything other than D3D_OK and succeed (maybe S_FALSE)? It may be possible to drop "if (FAILED(hr)) goto end;" (for both cases) and "hr = D3D_OK"... Also the function (parse_mesh) seems to overwrite the result anyway to D3D_OK on success, so I see no reason to change the hr to D3D_OK in parse_skin_mesh_info.

Cheers
Rico


On 28.05.2013 22:16, Alexandre Julliard wrote:
+ ��� ��� ��� ���if (SUCCEEDED(hr))
+ ��� ��� ��� ��� ��� ���hr = mesh_data->skin_info->lpVtbl->SetBoneOffsetMatrix(mesh_data->skin_info, index,
+ ��� ��� ��� ��� ��� ��� ��� ��� ��� ��� (const D3DMATRIX*)(data + nb_influences * (sizeof(DWORD) + sizeof(FLOAT))));
+ ��� ��� ��� ���if (FAILED(hr))
+ ��� ��� ��� ��� ��� ���goto end;
+ ��� ���}
+
+ ��� ���hr = D3D_OK;