May 25, 2006
7:24 p.m.
>From trying to build this I also found that 1) @COREAUDIO@ isn't defined to '-framework CoreAudio' anywhere in the build system. 2) The driver doesn't appear in the list of audio drivers in winecfg Right now when trying to play audio in winamp, it crashes, though getting #2 cleaned up may fix this. Or perhaps there is more I need to do to get this to work? Dave --- Alexandre Julliard <julliard(a)winehq.org> wrote: > Emmanuel Maillard <mahanuu(a)opendarwin.org> writes: > > > All callback used by CoreAudio/AudioUnit are call > from a thread > > created by CoreAudio. > > Its why i can't use debug channels, critical > section and call > > DriverCallback directly ... > > Yes, you can't do much without a valid thread. > That's really a broken > API if you ask me... Anyway, please remove the > #ifdefs, and add > comments to the functions that run in a foreign > thread to ensure that > no one tries to call Windows APIs from there. > > -- > Alexandre Julliard > julliard(a)winehq.org > > > ------------------------------------------------------- > All the advantages of Linux Managed Hosting--Without > the Cost and Risk! > Fully trained technicians. The highest number of Red > Hat certifications in > the hosting industry. Fanatical Support. Click to > learn more > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=107521&bid=248729&dat=121642 > _______________________________________________ > Darwine-devel mailing list > Darwine-devel(a)lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/darwine-devel > -- David Bialac dbialac(a)yahoo.com