Re: [4/10] WineD3D: Convert and load U8V8 surfaces as rgb
Feb. 15, 2007
3:24 a.m.
Am Donnerstag 15 Februar 2007 09:50 schrieb H. Verbeet:
On 15/02/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
GL_INDEX is definitly not the way to load U8V8 surfaces
I think you should be using something like GL_DU8DV8_ATI or GL_DSDT_NV instead. Thats my plan, but I think we should handle it in some way if none of the extensions is available. We can later use the extension-specific formats if they are available.
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Stefan Dösinger