d3dx9: Replace M_PI by its D3DX equivalent
July 31, 2013
6:07 a.m.
What is the problem with patch: http://source.winehq.org/patches/data/97500 M_PI is never used in D3DX (moreover it is deprecated in C99) Nozomi
July 2013
5:35 p.m.
Nozomi Kodama <nozomi.kodama(a)yahoo.com> writes:
What is the problem with patch: http://source.winehq.org/patches/data/97500
M_PI is never used in D3DX (moreover it is deprecated in C99)
It's used all over the place, and we have portability macros for it. There's no reason to avoid it. -- Alexandre Julliard julliard(a)winehq.org
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Nozomi Kodama