Re: [14/14] WineD3D: Release the pixel shader function when destroying the shader
Nov. 6, 2007
8:38 p.m.
On 06/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
It would probably be more proper to do stuff like this (destroying the constants lists as well) in baseshader.c
November 2007
9:36 p.m.
New subject: [14/14] WineD3D: Release the pixel shader function when destroying the shader
Am Dienstag, 6. November 2007 21:38:41 schrieb H. Verbeet:
On 06/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
It would probably be more proper to do stuff like this (destroying the constants lists as well) in baseshader.c Right yeah. I was just lazy and added it there because the rest was there already :-)
This applies to patch 13 as well. I'll send an updated patch tomorrow, please do not apply 13 and 14 yet.
6715
Age (days ago)
6715
Last active (days ago)
1 comments
2 participants
participants (2)
-
H. Verbeet -
Stefan Dösinger