Re: [PATCH 1/2] d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
May 2, 2011
6:35 a.m.
On 2 May 2011 13:18, John Edmonds <pocketcookies2(a)gmail.com> wrote:
+ /*Pull all currently available messages. We don't care about messages generated after this loop exits.*/ + while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } You should probably use flush_events() for that.
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Henri Verbeet