Re: [2/3] WineD3D: Properly release client storage memory
Dec. 15, 2009
7:15 a.m.
2009/12/15 Stefan Dösinger <stefan(a)codeweavers.com>:
+ This->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED); That's pretty much what surface_force_reload() does.
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Henri Verbeet