Re: [PATCH] d3drm: added some freeing of memory in error paths (Coverity)
Oct. 14, 2013
10:25 a.m.
On 13 October 2013 11:13, Marcus Meissner <marcus(a)jet.franken.de> wrote:
1104553 Resource leak
Fixing the memory leak is fine of course, but I think it would be better to handle the array initialization in d3drm_visual_array_create() etc. instead, so that those functions actually return an object that's properly initialized.
4546
Age (days ago)
4546
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet