Re: [2/2] Wineshader: Hardcode local constants with glUniform4fvARB
June 2, 2008
2:49 p.m.
Am Montag, 2. Juni 2008 21:45:07 schrieb Stefan Dösinger: Erm, the proper library is wined3d, not wineshader. "wineshader" is my current in-development HLSL compiler lib...
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Stefan Dösinger