Re: [2/5] WineD3D: Implement dynamic buffers with GL_ARB_map_buffer_range
Feb. 1, 2010
4:27 a.m.
On 30 January 2010 12:37, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; I think you should retrieve gl_info from the context where possible.
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Henri Verbeet