Re: wined3d: Fix does not clip transformed vertices in z-direction
Aug. 10, 2011
11:33 p.m.
On 10 August 2011 17:35, Антон Ярцев <thunder_8888(a)mail.ru> wrote:
In some d3d9 2d-games, some sprites does not draws, or draws like thin line because game use transformation for primitives, and z-coordinate(detected ~ -700...+700 range) of vertices might be not in view volume as occurs. I'm pretty sure I've mentioned this before, but this clearly needs tests before you can even start thinking about a fix. As it is, the patch is simply wrong, it causes several test failures.
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Henri Verbeet