RE: d3d8: Fix the null condition in ApplyStateBlock
June 6, 2008
11:29 p.m.
What would be interesting to know is which effect this has on the states, but not in this patch I'd say, and not before the 1.0 release. In the long run it might be an idea to port the d3d9:stateblock test to d3d8 and see how d3d8 behaves
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Stefan Dösinger