Re: [PATCH 2/5] d3d9/tests: Use a separate device for pixelshader_blending_test().
April 8, 2014
5:21 a.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=6225 Your paranoid android. === build (build) === Missing build status line
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Marvin