Re: [PATCH 1/7] d3d11: Move d3d10core to d3d11.
Aug. 20, 2015
3:09 a.m.
On 20 August 2015 at 01:47, Józef Kucia <jkucia(a)codeweavers.com> wrote:
-#include "d3d10core_private.h" +#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); I think you should rename the debug channel as well. I don't think we need layer.c.
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Henri Verbeet