[PATCH vkd3d 1/8] vkd3d-shader: Use TRACE() for skipped DXBC chunks.
Sept. 28, 2018
10:16 a.m.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/dxbc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 3be3ca917ac3..5daf07a65f00 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2040,7 +2040,7 @@ static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *cont break; default: - FIXME("Unhandled chunk %#x.\n", tag); + TRACE("Skipping chunk %#x.\n", tag); break; } -- 2.16.4
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Józef Kucia