Re: Re: [PATCH] Implement software DXT1 compression
Feb. 15, 2011
8:50 p.m.
Hi Stefan. I'm not really into opengl internals, so I think the best solution for now is to implement 1), and give complete support when the blitting code will be in a better shape. Would this be okay? if (!context->valid) { context_release(context); FIXME("No gl context, cannot perform conversion\n"); return; } Thanks
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