Re: [wineD3D] HW Vertex Buffer
Oct. 21, 2004
12:02 a.m.
Hi again, A better patch than previous Changelog: - beta implementation of HW Vertex Buffer support (using ARB_vertex_buffer_object): locking/unlocking, creation, destruction - some wined3d headers/interface extension Todo - Bind/Unbind on rendering (use exported APIs, see IWineD3DDevice_BindVertexBuffer/IWineD3DDevice_UnbindVertexBuffer) Regards, Raphael
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Raphael