Re: 2/2 wined3d: start cleanup of 8-bit palette code
March 3, 2010
10:14 a.m.
On 2 March 2010 20:28, Roderick Colenbrander <thunderbird2k(a)gmail.com> wrote:
+ idx = getFmtIdx(WINED3DFMT_P8_UINT); + gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
Strictly speaking this should be behind the extension check for paletted textures. Also, you have a couple of trailing spaces.
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Henri Verbeet