IDirect3DDevice9Impl_SetVertexShader in d3d9/vertexshader.c
Feb. 16, 2005
5:13 p.m.
Hi, I have a demo-app that calls SetVertexShader with a NULL value. According to MSDN this is valid: To set a fixed-function vertex shader (after having set a programmable vertex shader), call IDirect3DDevice9::SetVertexShader(NULL) to release the programmable shader, and then call IDirect3DDevice9::SetFVF with the fixed-function vertex format. The app bails out of course because we do not handle the NULL value. Will this be fixed in the big upcoming d3d updates? Cheers, Paul.
7709
Age (days ago)
7709
Last active (days ago)
0 comments
1 participants
participants (1)
-
Paul Vriens