Re: [2/5] wined3d: Fix texture creation error handling.
Jan. 13, 2009
12:12 p.m.
Hi Henri, Just a suggestion for a future patch. The current autogenmipmap code isn't correct. Even when this capability isn't supported the function might not return D3DERR_INVALIDCALL IF CheckDeviceFormat returns D3DOK_NOAUTOGEN for this usage flag. I stumbled on this when I started improving our caps code but didn't have time to fix it yet. Roderick -- Sensationsangebot verlängert: GMX FreeDSL - Telefonanschluss + DSL für nur 16,37 Euro/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K1308T4569a
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Roderick Colenbrander