Re: [4/5] WineD3D: Implement vertex blending using GL_ARB_vertex_blend
May 3, 2007
6:12 p.m.
Actually, I only thought about this just now, but you should also call glDisableClientState(GL_WEIGHT_ARRAY); in unloadVertexData().
May 2007
11:04 a.m.
New subject: [4/5] WineD3D: Implement vertex blending using GL_ARB_vertex_blend
Am Donnerstag 03 Mai 2007 20:12 schrieb H. Verbeet:
Actually, I only thought about this just now, but you should also call glDisableClientState(GL_WEIGHT_ARRAY); in unloadVertexData(). Indeed, I'll send a patch
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Stefan Dösinger