Re: [3/8] WineD3D: Deal with reserved shader constants in the backend
April 10, 2009
8:47 a.m.
2009/4/9 Stefan Dösinger <stefan(a)codeweavers.com>:
+ unsigned max_constantsF; This is valid C, of course, but would the extra 4 characters for "int " really hurt?
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Henri Verbeet