Re: [PATCH 3/7] wined3d: Bind dummy textures to all texture image units.
Oct. 3, 2016
8:46 a.m.
On 3 October 2016 at 00:38, Józef Kucia <jkucia(a)codeweavers.com> wrote:
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/wined3d/context.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
Not that there's anything wrong with this, but what's the idea behind it?
October 2016
4:02 p.m.
New subject: [PATCH 3/7] wined3d: Bind dummy textures to all texture image units.
On Mon, Oct 3, 2016 at 3:46 PM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 3 October 2016 at 00:38, Józef Kucia <jkucia(a)codeweavers.com> wrote:
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/wined3d/context.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
Not that there's anything wrong with this, but what's the idea behind it?
It should be useful when we remove hardcoded sampler limits for D3D10+.
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