Re: [1/3] WineD3D: Test SetRenderTarget-Stateblock recording interaction
Aug. 3, 2009
7 a.m.
I actually meant integrating it with the existing stateblock tests, i.e. test_state_management(), but I can also do that myself afterwards. Please add a test for d3d8 as well though, both render targets and stateblocks are slightly different there.
August 2009
7:15 a.m.
New subject: [1/3] WineD3D: Test SetRenderTarget-Stateblock recording interaction
Am Monday 03 August 2009 14:00:54 schrieb Henri Verbeet:
I actually meant integrating it with the existing stateblock tests, i.e. test_state_management(), but I can also do that myself afterwards. Please add a test for d3d8 as well though, both render targets and stateblocks are slightly different there.
Brrr. I dislike the stateblock test framework. I'll port the test to d3d8 and d3d7(which also has some sorts of stateblocks) to see what they're doing
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