Re: [2/5] WineD3D: Implement dynamic buffers with GL_ARB_map_buffer_range
Feb. 1, 2010
7:23 a.m.
On 1 February 2010 13:19, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
On Monday 01 February 2010 11:27:48 Henri Verbeet wrote:
On 30 January 2010 12:37, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
I think you should retrieve gl_info from the context where possible. Done
Missed the one in buffer_Unmap().
5896
Age (days ago)
5896
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet